VOID HORIZON

CHILDREN OF THE ARK · a sci-fi RPG

In the far future, the Ark ships carry the last of humanity — and more — across a dying universe. Immortals awakened from cryogenic slumber explore lost worlds, wield reality-altering powers, and shape the fate of civilizations. Every model, world, and character below is generated in-house by a local neural pipeline and rendered in-engine — no stock assets.

a council capital ship drifting past a planet through an asteroid field
IN-ENGINE Fleet approach · rendered on the dev RTX 5080

The galaxy, taking shape

The full gallery — 50 in-engine shots

Every frame below is rendered live in the game engine on the dev GPU — forged worlds, ships, and characters. New shots land every build.

The cast — characters & gear

Aegis 7
Aegis 7
Ara 7 drone
Ara 7 drone
Ark scholar kim da hyun
Ark scholar kim da hyun
Blake jr
Blake jr
Cassian thorne jr
Cassian thorne jr
Dharma unit 7
Dharma unit 7
Elara thorne
Elara thorne
Elowen
Elowen
Gc pilot f
Gc pilot f
Grom the breaker
Grom the breaker
Hero cinematic
Hero cinematic
Jax the ghost ryder
Jax the ghost ryder
Joon ho
Joon ho
Karen problem solver
Karen problem solver
Korvus
Korvus
Lira sorin
Lira sorin
Major sensui
Major sensui

The fleet — factions & warships

Aegis
Aegis
Apotheosis
Apotheosis
Aurora
Aurora
Beacon
Beacon
Behemoth
Behemoth
Brood
Brood
Bulwark
Bulwark
Cathedral
Cathedral
Cinder
Cinder
Cipher
Cipher
Clipper
Clipper
Continuum
Continuum
Datasphere
Datasphere
Devourer
Devourer
Freespace
Freespace
Linked
Linked
Radiance
Radiance
Xelomite
Xelomite

Worlds — procedural biomes

Barren
Barren
Desert
Desert
Earth
Earth
Gas
Gas
Ice
Ice
Lava
Lava
Ocean
Ocean
Toxic
Toxic

Deep space

0
0
1
1
2
2
3
3

Battle

0
0
1
1
2
2

Where the game is at

▶ Playable now

  • Capital-ship fleet battle sim — 7v7 lockstep multiplayer
  • Character creator + morphable bodies & wardrobe
  • Powers, subpowers, equipment & a 35-cell ship roster
  • On-foot movement: walk / run / jump / slide / dodge / melee / aim

◷ In development

  • Portrait-faithful neural cast — rigged & animated (forging now)
  • Living worlds — props, horizon backdrops, gradient skies, textured walls
  • Character breathing (environment-aware) & hand-placed gear
  • Factions & reputation · COTA-voiced dialogue trees

◇ On the horizon

  • Powers: energy beams, gravity/TK blasts, teleport portals
  • The Warp — a hellish mirror-dimension for FTL travel
  • Ghost form & body reconstruction after death
  • Destructible scenes · persistent world state

Build log

In active development · updated every build. Art & models generated in-house via a local neural pipeline (SDXL → Hunyuan3D → UniRig), rendered in Godot.