In the far future, the Ark ships carry the last of humanity — and more — across a dying
universe. Immortals awakened from cryogenic slumber explore lost worlds, wield reality-altering powers,
and shape the fate of civilizations. Every model, world, and character below is generated in-house by a
local neural pipeline and rendered in-engine — no stock assets.
IN-ENGINE Fleet approach · rendered on the dev RTX 5080
The galaxy, taking shape
Ship combat — capital ships trade beam & torpedo fireLiving worlds — gradient skies, horizon vistas, forged propsOn-foot exploration — grassfields, skylines, structuresThe cast — portrait-faithful, rigged, animatedPlayable bodies — full movement + breathingForged props — habitat, crate, cryo-tank (~5 MB each)Wardrobe — morphable garments over any bodyAnimation — walk / run / jump / slide / dodge / melee
The full gallery — 44 in-engine shots
Every frame below is rendered live in the game engine on the dev GPU — forged worlds, ships, and characters. New shots land every build.
The cast — characters & gear
Aegis 7Ara 7 droneArk scholar kim da hyunBlake jrCassian thorne jrDharma unit 7Elara thorneElowenGc pilot fGrom the breakerJax the ghost ryderJoon hoKaren problem solverKorvusLira sorinMajor sensui
The full character cast is forging overnight — portrait-faithful, rigged, textured, animation-ready.
Neural on-foot bodies live in-game — the realistic pipeline replaced the placeholder rig.
In active development · updated every build. Art & models generated in-house via a local neural pipeline (SDXL → Hunyuan3D → UniRig), rendered in Godot.