In the far future, the Ark ships carry the last of humanity — and more — across a dying
universe. Immortals awakened from cryogenic slumber explore lost worlds, wield reality-altering powers,
and shape the fate of civilizations. Every model, world, and character below is generated in-house by a
local neural pipeline and rendered in-engine — no stock assets.
IN-ENGINE Fleet approach · rendered on the dev RTX 5080
The galaxy, taking shape
Ship combat — capital ships trade beam & torpedo fireLiving worlds — gradient skies, horizon vistas, forged propsOn-foot exploration — grassfields, skylines, structuresThe cast — portrait-faithful, rigged, animatedPlayable bodies — full movement + breathingForged props — habitat, crate, cryo-tank (~5 MB each)Wardrobe — morphable garments over any bodyAnimation — walk / run / jump / slide / dodge / melee
The full gallery — 50 in-engine shots
Every frame below is rendered live in the game engine on the dev GPU — forged worlds, ships, and characters. New shots land every build.
The cast — characters & gear
Aegis 7Ara 7 droneArk scholar kim da hyunBlake jrCassian thorne jrDharma unit 7Elara thorneElowenGc pilot fGrom the breakerHero cinematicJax the ghost ryderJoon hoKaren problem solverKorvusLira sorinMajor sensui
The full character cast is forging overnight — portrait-faithful, rigged, textured, animation-ready.
Neural on-foot bodies live in-game — the realistic pipeline replaced the placeholder rig.
In active development · updated every build. Art & models generated in-house via a local neural pipeline (SDXL → Hunyuan3D → UniRig), rendered in Godot.